Transmission 0004 — Routes are not portals
FTLA infrastructure stabilises a natural possibility and makes the cost of every passage visible.
Science-fiction video game in development
The universe has stretched into darkness, cold and distance. Its last routes cross tears in spacetime toward worlds the end should have made impossible.
Experience
The void imposes distance. People give a reason to cross it.
Fly the Voidrunner between worlds, debris, stations and FTLA infrastructure. Trajectory matters more than simply choosing a destination.
Explore places that reveal their function, fight readable enemies and physically transform combat spaces.
Come back to a crew whose relationships, work and silences continue without waiting for the player.
Atlas
Distance matters less than the seams still open, the routes they sustain and the communities that depend on them.
Open the atlas
Ship
The Voidrunner is a pilotable vehicle, a repaired home and Coda’s distributed body.
Discover the Voidrunner
FTLA infrastructure stabilises a natural possibility and makes the cost of every passage visible.
Designing a ship the player can pilot, inhabit and recognise through its repairs.
Designing a cosmic interface without filling the void with stars, neon and decorative noise.
Pre-production
A handful of canonical images, published as traces of design rather than promises of a game already finished.
View media
Project status
The project is in advanced pre-production. The vertical slice must now bring movement, combat, flight, dialogue and life aboard the ship together.
Follow developmentThe most useful support begins with attention given to the work that actually exists.
Support