Orbital view of Thren, a dark world crossed by continental seams and luminous anomalies.

Science-fiction video game in development

At the dawn of the end of time, humanity still travels.

Stars are growing scarce. The last routes pass through tears in spacetime. At the far end, worlds still endure in the cold.

The game

Experience

Pilot. Descend. Return.

Take the Voidrunner’s controls, head out on foot, return to the crew. The journey also happens in what you leave aboard.

  1. Pilot

    Guide an old hull between worlds, debris and stations. Work with its weight and the FTLA routes that remain open.

    Discover the game
    A landscape of dark chasms reaches a glow on the horizon beneath an immense celestial body and a starless sky.
    Starless horizon — mood study.
  2. Descend

    Cross wrecks and ports on foot. Read an enemy’s movements, find an opening and change the ground you fight on.

    Discover the game
    A figure on a walkway faces a hanging city above deep chasms beneath a copper sky.
    Hanging city — mood study.
  3. Return

    Find your place among the crew again. Work, conversations and silences have carried on while you were away.

    Discover the game
    Masked, light-haired Drayne offers a tool to Echo as she leans over a mechanical part in an amber-lit workshop.
    Drayne and Echo aboard — concept illustration.

Atlas

A map of passages still open

Neighbouring worlds can be cut off from each other. The Atlas follows FTLA seams, the routes they sustain and the communities that depend on them.

Open the atlas
Atlas of FTLA Needle constellations arranged around empty centres.
FTLA routes are stabilised by irregular constellations of Needles, never by luminous rings.

Recent transmissions

Pre-production

Visual fragments

Pearlescent reflections, glimmers in the dark. Illustrations and visual studies of a universe still taking shape. These images are not screenshots of the game.

View media
A large creature with iridescent plates crosses shallow water between vegetation-covered rock spires.
La Nacre Errante — concept illustration.
Dark stems carry delicate glowing sacs above water among mist-covered rock arches.
Les Lanternes Veuves — concept illustration.

The game takes shape

Project status

We want movement, combat, flight, dialogue and life aboard to work together. Visual studies and design decisions give that work a direction.

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Support the project

Read the transmissions, share an update, come back to see how the project is doing. Your interest already matters.

Support

The studio

Starless Aeon

Far From Humans is the first game from Starless Aeon, an independent studio taking shape alongside it.

Writing, worlds and music grow together. We care about places marked by what they have been through, and about the people who live there, contradictions and all.

Visit the studio website