Orbital view of Thren, a dark world crossed by continental seams and luminous anomalies.

Science-fiction video game in development

At the dawn of the end of time, humanity still travels.

The universe has stretched into darkness, cold and distance. Its last routes cross tears in spacetime toward worlds the end should have made impossible.

A game between two scales

Experience

The void imposes distance. People give a reason to cross it.

  1. Pilot

    Fly the Voidrunner between worlds, debris, stations and FTLA infrastructure. Trajectory matters more than simply choosing a destination.

  2. Descend

    Explore places that reveal their function, fight readable enemies and physically transform combat spaces.

  3. Return

    Come back to a crew whose relationships, work and silences continue without waiting for the player.

Discover the game

Atlas

The last worlds no longer fit on a map

Distance matters less than the seams still open, the routes they sustain and the communities that depend on them.

Open the atlas
Concession station, a vast repaired ring structure lit by a handful of thermal sources.
Concession, a port and city built around infrastructure older than its inhabitants.

Ship

A machine that knows its injuries

The Voidrunner is a pilotable vehicle, a repaired home and Coda’s distributed body.

Discover the Voidrunner
Exterior design sheet for the Voidrunner, a long asymmetrical ship covered in repairs.
The Voidrunner, 56 metres of old, specialised and repeatedly repaired structure.

Recent transmissions

Pre-production

Visual fragments

A handful of canonical images, published as traces of design rather than promises of a game already finished.

View media
Orbital view of Thren, a dark world crossed by continental seams and luminous anomalies.
Thren, in the Nadir-Theta system. Canon pre-production concept art.
Concession station, a vast repaired ring structure lit by a handful of thermal sources.
Concession, a port and city built around infrastructure older than its inhabitants.

The next proof must be playable

Project status

The project is in advanced pre-production. The vertical slice must now bring movement, combat, flight, dialogue and life aboard the ship together.

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Support the project

The most useful support begins with attention given to the work that actually exists.

Support