Ship’s log0003

Transmission 0003 — Giving the Voidrunner its mass

Designing a ship the player can pilot, inhabit and recognise through its repairs.

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We want you to feel the distances aboard and get to know the ship by moving through it. The Voidrunner needs to hold the crew’s habits, its forbidden areas and the repairs that change their paths through it.

Each space has a job: carrying, cooling, observing, taking damage or making life possible. That is where the silhouette comes from. Replacement parts have a slightly different material or alignment from the original.

Then we need to find that machine in the controls. Its weight, asymmetry and old injuries should be felt in flight. We are looking for handling you can learn and enjoy mastering.

The Voidrunner is also Coda’s body. Damaging a structure, isolating a sensor or losing redundancy affects her. A technical decision also involves your relationship with someone aboard.