Far From Humans

Visual fragments

A limited selection of canonical concepts and pre-production documents, published without pretending that the game is already finished.

This gallery brings together direction pieces and pre-production images. Some already define a canonical silhouette. Others show how an idea is studied before becoming a playable environment, ship or piece of infrastructure.

They are not screenshots of a finished game. Materials, lighting, secondary proportions and production details will continue to evolve as the concepts move into Blender and Unreal Engine 5.8.

The images are published sparingly. A universe does not become more credible because it contains a hundred thumbnails; it does when each one appears to belong to the same world.